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A team of 2 takes the egg toss challenge. Team Mates will line up 6 feet apart and facing each other. One team mate will toss the egg to the other. All teams that successfully catch the egg without breaking it will move to round 2. Round 2 begins with competitors being 7 feet apart. Again the team mate tosses the egg and the same procedure continues (increasing the distance by 1 foot) until the last team is standing and declared the winner.
A team of three will compete to see how long they can keep a Hula Hoop spinning around their bodies? After 3 minutes, a second hula hoop will be added. Anfter 3 more minutes a third hula hoop will added. This sequence will be used until a winner is determined. The time will be recorded for how long each competitor keeps the hoop spinning; the clock will stop the first time the hoop contacts the ground.
A team of 10 will stand in a circle and hold hands with their teammate standing beside them.
Grab one (decently sized) hula hoop and two people will reach through the hula hoop and clasp hands so that their arms are going through the hula hoop.
Directly across from the two individuals who have linked arms with the large hula hoop, a slightly smaller hula hoop will be positioned exactly the same between two teammates.
The goal of this competition is to pass the two hula hoop all the way around the circle without anyone ever unclasping hands.
In order to pass the hoop around the circle, people will have to duck and climb through the hoop as it comes to them, so they can pass it on to the person beside them.
This will be a timed event. The winner is determined by the lowest time for successfully passing the two hula hoops all the around the circle.
The 4 x 100 relay, also called the 400-meter relay, is a sprint relay with four runners. Each runner runs approximately 100 meters before handing off a baton to the next runner.
|2K Walk/Run Untimed||Traditional Tug of War|
|Dodge Ball Round Robin Tourney|
|Ten in a Tube|
|4 x 100 relay|
|Volley Ball Tournament|
|Hoola Hoop Marathon|
|Pizza Box Race|
|Jump Rope Marathon|
Teams are composed of 6 members. Think your team of 6 has what it takes to earn the bragging rights? See you on the basketball court for this fast-moving, ball-flying and trash-talking tournament of crazy fun.
Each team designates a team captain or co-captains if necessary. Team captains then recruit fellow employees to fill 15 competition slots across 10 events. There is no limit on the number of team members you bring to the event. Want to bring a customer or important client to represent your team? That is OK by us - as long as the person is 16 years old or older. Training is up to you – we just want you to show up on time April 7, 2017 - game face ready.
Start with a stack of 10 empty pizza boxes for each team and teams of 10. Two persons at a time run the pizza boxes to a finish line and stack them, first one box at a time, then two, then three then four. There must be 4 hands on the box(es) at all time (2 runners). When all 10 boxes make it to the finish line, the team elects two people to bring the entire stack back – as fast as possible.
The game involves usage of single equipment i.e. a rope. There is a red mark made in the middle of the rope. A white mark is made exactly 13 feet from the red mark on either sides of the rope. The game is won when either side with this white mark crosses the center point. According to the rules of tug of war, each team can accommodate a maximum of 8 members. However the combined weight of these members should not exceed the weight determined for the particular category. (This weight will be determined at a later date.)
A team of two will compete to see how long they can jump rope? The time will be recorded for how long each competitor jumps. This is not for the faint of heart. Calling all weekend warriors to enter this event!
Both teams must have six players on the court to begin play. Players follow the proper rotational order through each set. Players rotate between six positions on the court, including three back-row positions behind the attack line and three front-row positions in front of the attack line. Each time a team gains the right to serve, its players must rotate one position clockwise. Once the server contacts the ball, players can move out of their rotational positions to play the point. Players in a back-row position must not attack the ball above the net and in front of the attack line, however.
Team captains complete a coin toss before the game to determine the team that will serve first. The player in the back right position in the rotation serves the ball. To serve, players must stand behind the court’s end line and hit the ball out of the air. If the serve hits the net or lands out of bounds, the server’s team loses the point. The same player continues to serve until his team loses a point. When a team loses a point on its serve, the other team gains the right to serve.
Teams must return the ball over the net in three hits or fewer. Blocks do not count toward the team’s hit total. If one player hits the ball twice in succession or contacts the ball illegally by palming, catching or throwing it, her team loses the point. If a back-row player attacks the ball illegally, his team loses the point. If any player touches the net or net posts, her team loses the point. Teams win points when the opposing team commits a violation, fails to return the ball over the net, lets the ball touch the ground inbounds or hits the ball into the net or out of bounds.
Teams can win points on their own serve and on their opponent’s serve, according to the USA Volleyball and International Federation of Volleyball rule books. The first team to win 15 points with a two-point lead wins the game. The final match will played to 25 points with a two-point lead wins the game.
This is not your 3rd grade, nostalgic potato sack race. It's a fun, fast and furious relay with four team members hopping a total of 100m. Fastest hoppers take all. Staying on your feet is optional.
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